Tuesday, September 25, 2018

Databook Volume 3

And now, at long last, here is databook volume 3:

http://claymore.wikia.com/wiki/User_blog:Petregeus/Databook_Vol.3_translation_RELEASED!

This marks the complete translation of every single piece of Claymore errata into English. We've done huge chunks of the manga, Yagi's first comic Undeadman, every interview with him we've been able to find, and now the databooks in entirety. Huge thanks to everyone who made this happen, especially Petregeus who soloed the DBs. You are all legends and my sincerest thanks go out to each and every one of you.

Cheers,
Number A

Friday, September 7, 2018

Databook Volume 2

Our legendary translator has finished DB2! It's available here: http://claymore.wikia.com/wiki/User_blog:Petregeus

Huge thank you to everyone involved with this project!

Sunday, March 11, 2018

Claymore Databook 1

So this happened. Shout-out to Arch who thought to post a 'help wanted' ad for translators on the wiki, and to the actual professional translator who answered it. Kudos also to Arch again for their help with typesetting, to Indigo for their wonderful cleaning, to SilverDagger for proofreading, and to everyone else who helped make this happen!


















Wednesday, January 25, 2017

Desert Punk status - it's not good

Hi. Sorry for not informing you about the state of the scanlations. Here's the gist of it: I have translation of chapters 87-90 made by Zek77, Vietnamese translator who knows Japanese. You can download his translations using links below:

https://www.dropbox.com/sh/hzx73e8msyx2vks/AABovgCO4VKeuhGM4X1fnGVwa?dl=0

https://www.dropbox.com/s/yb832eo4yrr8f11/DP 87 (1).xls?dl=0
https://www.dropbox.com/s/xhy3r42kxm2s0ih/DP 88.xls?dl=0
https://www.dropbox.com/s/9ojuyrtq2sf3r4l/DP 89.xls?dl=0
https://www.dropbox.com/s/pt6rad8f9fg1yie/DP 90.xls?dl=0

Unfortunately I still haven't made any progress (I've started typesetting first 20 pages of chapter 87 but it's far from over). I've been busy with RL things and when I've had some free time, working on DP wasn't that high on my list. Now I have even less free time. I wanted to finish the first chapter in the second half of September hoping that someone with more free time and skills would be willing to work on this awesome manga but that also didn't work out. I would really love to make more scanlations but unfortunately I don't have time and it looks like it will be like that for at least a 8 more months. So if there is anyone here who would like to continue I can give you access to this blog and you can continue. Maybe I could help with some typesetting but doing whole volumes is currently out of the question.

If you want to use Zek77's translations be sure to credit him!

Monday, May 16, 2016

Interview with Norihiro Yagi and Akihisa Ikeda (from 2008)

Once upon a time I said that we'll never get three releases in three days ever again. If there is one thing life has taught me it's that one should never use words like 'never'. Here, gentle readers, is the interview with Norihiro Yagi and Akihisa Ikeda from the R+V databooks. It's old, from 2008, but has some fun stuff about the atmosphere of Yagi's studio and his thoughts on the Claymore anime.

Eternal gratitude to our wonderful translators, Utsune and Rigarudo, and to Indigo for helping with the cleaning. In particular, I'd like to thank Utsune for helping me track this down from the references on Yagi's Japanese wikipedia page and confirming from the Amazon reviews that it existed. See how far we go to bring you quality content?

Enjoy!

(download link: https://www.dropbox.com/s/bl7rccrmyihzhum/akihisa_interview_mib.zip?dl=0)

PS. My Japanese has progressed the the point where I can do tiny spot translations of things I can guess the meaning of! See the little works bio of Yagi on page 3? That was me ^^ Took me, like, an hour and I got stuck on the Ikeda one. Next up: databooks!









Saturday, May 14, 2016

Lost Rememberance Doujinshi

I have a theory: releases come in bunches. it doesn't matter how hard I try to stagger things or spread them out, they'll all somehow manage to be done at the same time. Look back at our release history if you don't believe me.

Anyway, here's a snazzy doujinshi Goral found somewhere on Baidu. Thanks, as always, to MiniMp3 for translating. KCU has moved out so I can't negotiate proofreading in exchange for housework anymore ;_;

Enjoy!

(download link: https://www.dropbox.com/s/kyt0j8wxluf6gum/lost_rememberance_mib.zip?dl=0)
















The Warrio's Wedge Scene 14 (final)

There's a nice long acknowledgements note at the end of the chapter so all I'll say here is Jojo asked me what western fans think of his doujinshi. I've been screenshotting various forums where people talk about it to share the love. That said, if you want to tell him yourself his Baidu bar is here. He's a nice guy, I'm sure he'll appreciate it :)

Anyway, here's the chapter. Enjoy!

Read it on Batoto

Tuesday, May 3, 2016

The Warrior's Wedge Scene 13

I told you it would be out quickly >:)

Kudos to mah kru, Jojo Lii, MiniMp3, KCU, and Varete for everything they do to make this scanlation a thing. <3 You guys :)

-Number A

PS. I know in 12 it said 13 would be the last chapter. It's not, 14 is. IDK what happened there but I suspect it ended up longer than Jojo expected and he had to split it. I know we could have changed the text under the Teresa pic to reflect that but, like, I figured translation accuracy was more important than not confusing people. Anyway, here's the chapter:

Read it on Batoto

The Warrior's Wedge Scene 12

This is the part where the story actually starts to be about Teresa. It's very exciting :D

Thanks, as always to Jojo Lii for being there to consult, MiniMp3 for translating (seriously guys she's the reason this scanlation is a thing), KCU for proofreading, and Varete for typesetting. CLEXA LIVES ON :)

Anyway, here's the chapter. Enjoy!

PS. On the last page where it says "Final chapter coming July 25th" it's talking about the release date of the Chinese original and not the scanlation which I'm hoping will be ready sometime in the next few days.

Read it on Batoto


Wednesday, March 30, 2016

Desert Punk 86 (9/9) - vol. 13 complete

Chapter 86
Batoto | Mediafire | Boxnet

imagebam.com

It's the last chapter of volume 13. Huge thanks to Ikkyusan for translating it and Teriguu for cleaning it. Now to the part that probably interests you the most - zek777 has volunteered to translate a couple of Desert Punk chapters. He's Vietnamese and his Japanese and English aren't perfect so be considerate. Since my English is probably even worse I won't be able to help much in terms of proofreading. I assume that won't be a problem though since the difference between having a translation and not having it is colossal :].

As for volume 15, there is a possibility to hire a professional translator (one that some groups hire) but we'll see how it goes and whether there would be people willing to help in such capacity but that's far away from now. Of course it would be best if someone would dump translation of all the volumes but that's unrealistic. As far as I can tell translating 1 DP volume by a manga fan who also translates as a professional would cost 150-200$.  That's both cheap and expensive. Cheap, because we're talking about a guy who takes a lot more money for translating professionally and he gives a huge discount (especially for a manga that he's not interested in) and expensive since I wouldn't be willing to finance it myself.

That's our current situation. Tell me what you think about it.

Wednesday, March 23, 2016

Desert Punk 85 (8/9)

Chapter 85
Batoto | Mediafire | Boxnet

imagebam.com

This is the penultimate chapter. We're still looking for a Japanese to English translator for volume 14, 15, 16 and 17. 

As previously, you can bump the DP thread on reddit, maybe we will have luck there and find some help. Last time someone there has declared to help, we'll see how that goes.

 Edit: There has been a slight change to page 167 (16) so I've reuploaded the chapter.

Monday, March 14, 2016

Desert Punk 84 (7/9)

Chapter 84
Batoto | Mediafire | Boxnet

imagebam.com

We're looking for a Japanese to English translator for volume 14. Details in previous post.

BTW, you can bump the DP thread on reddit, maybe we will have luck there and find some help. 

Monday, March 7, 2016

Desert Punk 83 (6/9)

Chapter 83
Batoto | Mediafire | Boxnet

imagebam.com

We're looking for a jp->en translator for volume 14. Details in previous post. Unless we find one you will end up with a cliffhanger like you've never seen before :P.

Wednesday, March 2, 2016

Desert Punk 82 (5/9)

Batoto | Mediafire | Boxnet
 
imagebam.com



  Not much has changed since the last time, we only have translation for volume 13, volumes 14, 15, 16 and 17 (yes, there is even volume 17 now) will most likely remain untranslated. And as you can see with this chapter, things are only getting interesting. It's a shame really and it's one of the reasons why it took me so long to release the next chapter. If this manga was more popular some other group would have already released all these volumes by now.

BTW, if anyone has volumes 12 and 13 backed up upload them to Mediafire/Boxnet/Dropbox and share them here please. I have the original files somewhere (I think :P) but it would take me a lot of time to find it (I could also just download Batoto version which unlike other aggregate manga sites has the latest version of the chapters). Unfortunately 2shared links don't work anymore (for the most part).

Sunday, January 10, 2016

The Warrior's Wedge Scene 10

This chapter is dedicated to number12michael of Mangahelpers. He'll know why ^^

Mad props, as always, to MiniMP3, Varete, and the superbly tolerant KCU. I'll clean the flat today, I promise.

Happy new year!

Read it on Batoto






Saturday, November 28, 2015

The Warrior's Wedge Scene 9

Congratualtions to Varete and her partner on their new baby and to MiniMP3 on both her graduation and exciting new job!

Thank you to my wonderful flatmate for checking our translation ^^ Five more chapters and I'll shut up, I promise.

Read it on Batoto


Wednesday, October 14, 2015

Age of Decadence - the best CRPG in history has been released !!!

 GOG | Steam

The Age of Decadence is now available

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect (if you did play an earlier version, please delete prefs.cs file from your Documents/My Games/Age of Decadence folder before starting a new game). If you've just discovered it, "stay awhile and listen".

The most commonly asked question is:
What Kind of Game Is It?

It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat’s difficulty

Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.


3. Choices & Consequences

Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?

Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
What's Next?

We'll continue supporting the game and paying attention to your suggestions and concerns (as long as they fit the core of the game). During the next 3 months we'll work on extra content because why not? I dislike DLCs, so we won't charge anything for all extra content related to the game.

Our short-term project is a party-based dungeon crawler set in the AoD world. One of the characters mentions a prison-mine called The Second Chance and you'll be given an opportunity to escape it or die trying. This game will use the existing assets and systems.

Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.


We'd like to take this opportunity to thank everyone who supported us over the years. We wouldn't have made it this far without you.